Senior Backend Engineer, Multiplayer

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Key details

Work style
Onsite
Level
Senior
Function
Software engineering
Focus area
Backend
Posted
4d ago

Skills

cdkcloudformationcode reviewsconcurrencydistributed systemsdockerfleet managementforecastingincident responseinfrastructure as codekuberneteslinuxpulumireconciliationroot cause analysisterraformunityunreal engine

About the role

Description

BisectHosting is hiring a Senior Backend Engineer, Multiplayer to design and build core infrastructure for game studios running dedicated multiplayer servers.


You'll own systems across server allocation, fleet management, deployments, scaling, and developer-facing APIs, from architecture through production operation. As a senior engineer, you'll also help set technical direction, improve engineering standards, and mentor other engineers.

Requirements

What you'll work on:

  • Architect multiplayer server orchestration, allocation, scheduling, and lifecycle systems
  • Design fleet management, autoscaling, regional placement, health, and failure recovery
  • Build deployment, rollout, rollback, and capacity-management systems
  • Develop control-plane services, host agents, and APIs for game backends and matchmaking
  • Build Infrastructure-as-Code across cloud, bare-metal, and BisectFleets™ environments
  • Design reliable distributed systems around retries, idempotency, reconciliation, partial failures, and eventual consistency
  • Build observability for allocation latency, fleet health, capacity, and infrastructure failures
  • Lead technical design for major platform initiatives
  • Own production reliability, incident response, and root-cause improvements
  • Mentor engineers and raise standards through design and code reviews

What we're looking for:

  • Strong professional experience building backend, infrastructure, platform, or distributed systems
  • Professional experience with multiplayer infrastructure
  • Experience supporting at least one multiplayer game or online service through production launch
  • Strong understanding of dedicated game servers, matchmaking, sessions, and multiplayer networking
  • Strong Linux, networking, Docker, and cloud infrastructure fundamentals
  • Experience with Infrastructure-as-Code such as Terraform, Pulumi, CloudFormation, or CDK
  • Experience designing highly available systems, asynchronous workflows, and production APIs
  • Strong understanding of distributed systems, including retries, consistency, concurrency, and failure recovery
  • Ability to independently take ambiguous infrastructure problems from architecture through production
  • Ability to make and communicate technical tradeoffs around reliability, scalability, latency, and complexity

Preferred Qualifications:

  • Experience building multiplayer orchestration, scheduling, or allocation systems
  • Strong Kubernetes or Agones experience
  • Experience with control-plane architectures and reconciliation systems
  • Experience operating workloads across cloud and bare-metal infrastructure
  • Experience with distributed coordination, messaging systems, and high-throughput state stores
  • Experience with latency-aware placement, capacity forecasting, or autoscaling
  • Experience integrating with Unity, Unreal Engine, or external developer SDKs
  • Experience operating multi-region infrastructure and leading production incidents
  • Experience migrating or scaling a live multiplayer title across infrastructure providers

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