Engineering Manager, Creative Apps

Apple

United States1w ago

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Key details

Location
United States
Work style
Onsite
Level
Senior
Experience
3–6 yrs
Function
Software engineering
Focus area
Mobile
Posted
1w ago

Skills

application developmentiosmachine learningmacosobjective-csoftware architectureswift

About the role

The Creativity Apps team needs your help shaping the next generation of creative editing tools by working on state-of-the-art technologies to surprise and delight creative pros and enthusiasts alike. You’ll be working with the world-class teams behind Final Cut Pro, Logic Pro, iMovie, Pixelmator, and GarageBand to create next-generation tools for creators!

Ready to join us? We are looking for an experienced engineering manager who is a passionate creator to manage this impactful team. In this role, you’ll work with world class creatives, designers, and engineers to help innovate in the creative space in ways that only Apple can.

Description

In this role, you will directly manage a team of engineers building new intelligent features for Apple's creative application suite. You will partner closely with product, design, and cross-functional teams to plan and deliver polished, innovative features built on UIKit, AppKit, and modern Apple frameworks. Day-to-day, you will balance hands-on technical engagement with first-line people leadership, including hiring, coaching, and growing the engineers on your team.

Minimum Qualifications

3+ years of engineering management experience with direct responsibility for a team of individual contributor engineers
Deep expertise in iOS and/or macOS application development using UIKit and/or AppKit
Proven experience delivering complex, consumer-facing Mac and iOS apps from concept through App Store release
Strong background in software architecture, app frameworks, and UI systems at production scale
Track record of building cohesive, high-performing engineering teams in a fast-paced product environment
Demonstrated ability to drive technical decisions across multiple workstreams with appropriate autonomy
Proficiency in Swift and/or Objective-C, with a clear sense of what high-quality Apple platform code looks like
Bachelor's degree in Computer Science, Engineering, or a related technical field, or equivalent practical experience

Preferred Qualifications

Hands-on experience with creative application development, document-based apps, or rich editing experiences on Apple platforms
Familiarity with on-device machine learning integration or intelligent creative tooling within consumer apps
Skilled in navigating cross-functional organizations and aligning designers, product managers, and partner engineering teams around a shared technical direction
Experience contributing to or consuming first-party Apple frameworks, or meaningful knowledge of Apple platform internals
Prior experience managing engineers through significant platform transitions, such as SwiftUI adoption or framework migrations

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