Mac Metal Framework and Compiler Engineer

Apple

United Kingdom6d ago

Free account needed to apply or save. It takes a minute, and we'll bring you right back to this job.

Key details

Location
United Kingdom
Work style
Onsite
Level
Mid level
Function
Software engineering
Focus area
other
Posted
6d ago

Skills

api designc++machine learning

About the role

Apple’s GGML (Graphics, GPU and Machine Learning) Software team provides graphics software foundations across all of Apple's products.
London Mac Metal Framework and Compiler team is responsible for delivering Mac focused Metal framework and GPU compiler features for our current and future Mac products as well as contribute to evolution development of the graphics software foundation across all products.

Description

As a member of the Mac Metal Framework and Compiler team you will contribute to Metal API and shading language feature design, development and adoption. You will be also part of the wider team owning the Apple graphics stack working on quality and performance improvements.

Minimum Qualifications

Solid practical knowledge of C++
Understanding GPU architecture, programming model and modern graphics APIs

Preferred Qualifications

Frontend or general compiler experience (LLVM/Clang, gcc etc.)
Knowledge of GPU graphics programming & optimization techniques
API Design experience
Knowledge of Metal API and Metal Shading Language

Get jobs like this as soon as they're posted

JobSuited checks company career sites all day and ranks every opening against your profile. Free to join.

Create a free account