Software Engineering Manager (Cross Platform Faces) - Watch Software

Apple

United States4w ago

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Key details

Location
United States
Work style
Onsite
Level
Senior
Function
Software engineering
Focus area
Backend
Posted
4w ago

Skills

animationdebuggingopenglperformance optimizationproduct marketingswift

About the role

Join the team creating Apple’s most personal product. Apple Watch continues to blur the boundary between physical object and user interface. Watch Faces are at the forefront of this personalized user experience. Part art, part utility, always innovative. Help us build the next generation of human-computer interaction.

The watchOS Platform group is seeking an energetic and ambitious software engineering manager to lead a team of highly skilled and experienced engineers in creation, optimization, and maintenance of watch faces for the Apple Watch. This role demands a deep expertise in UI development, with a strong focus on computer graphics, animation, and performance optimization. You’ll collaborate closely with design and product marketing teams, ensuring that watch faces not only meet technical standards but also align with Apple's design aesthetics and product vision.

Description

The position requires strong communication and problem-solving skills as well as an ability to thrive in a fast-paced environment with changing priorities. The ability to work as a teammate is significant, as this hands-on position requires multi-functional collaboration with engineers and leaders across domains. Experience leading a software development team, as well as a consistent track record of bringing products to market, are critical to this role.

Minimum Qualifications

Experience building and leading a team of senior and junior engineers
Strong background building customer-facing User Interfaces
Expertise in UI layout, animation and user interaction systems, such as CoreAnimation, UIKIt, SwiftUI, or Metal
Experience working closely with design partners and familiarity with design practices
Deep technical understanding and hands-on experience with software development and lifecycle management
Solid computer science fundamentals
Strong product sense and the ability to balance technical feasibility with user experience
Excellent communication and interpersonal skills

Preferred Qualifications

Experience defining and driving application or systems architecture
Expertise in low level computer graphics languages such as Metal or OpenGL
Ability to work with technology partners at all levels of the stack, from hardware, sensors, and firmware to frameworks and applications
Strong problem-solving and debugging skills

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